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Classic Literature and Video Games

The Atlantic:

Last year, I talked to Dante’s Inferno producer Jonathan Knight about what drew them to the Divine Comedy to adapt into a game. He said that a film adaptation wants simple narratives, but games thrive on complexity. Dante didn’t just tell a story—he built a world to explore. And as luck would have it, it was full of giant monsters.

Are video games the next step in using the digital medium for scholarship? It’s worth thinking about.

Published in Digital Humanities

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